All games Sorted by shared-play score, highest first Copies column tells you what you must buy
The list

Everything we have played in pairs

Each entry records the play mode, how many copies and machines are needed, and the score for playing together on one screen. Games we could not test with two people in the same room are not listed at all.

A chaotic cartoon restaurant kitchen split by a counter with two chefs working opposite stations Co-op chaos

Double Service

The clearest example we have of a game designed so that shouting at each other is the mechanic rather than a failure of it. Every mistake is visible on screen the instant it happens, which means blame is always fair.

9.1One copySplit screenHandles skill gap
Two small robot characters on opposite sides of a symmetrical machine room joined by a glowing cable Puzzle

Relay Works

No solo mode exists, and the game is stronger for it. Each of the 48 rooms hides half its information from each player, so progress depends entirely on how well the two of you describe things to one another.

8.7One copySplit screenTwo required
A cheerful isometric island homestead with two small characters building and planting together Builder

Two Acre Cove

A shared inventory, no timers and no failure state, which together remove almost every reason two people fall out over a building game. Marked down only because the camera follows player one exclusively.

8.5One copyShared cameraVery forgiving
Four chunky cartoon animal characters battling on a small floating arena with tilting floor tiles Party brawler

Tumble Yard

Twenty minutes of this is a delight and an hour of it is a chore, which sounds like a criticism and is really a description of what it is for. Excellent when somebody visits, thin as a game you return to.

7.8One copyUp to fourShort sessions
A dark abandoned hospital corridor lit by two crossing torch beams with fog and a wheelchair Horror

Ward Nine

Sharing a room ruins fear and this game knows it, building a co-op mode that is deliberately comic rather than pretending the tension survives. Requires two copies and two machines, which costs it points here.

7.2Two copiesTwo machinesNot split screen
A cutaway spaceship cockpit with a pilot seat and an engineering station lit by warning lights Asymmetric

Freight Watch

One seat has a view of space and a joystick; the other has valves and a warning light. The asymmetry is the concept, but the two roles are not equally interesting, and the game provides no way to swap mid-run.

6.4One copyShared screenUneven roles