Our position
"Supports local co-op" is a checkbox, not a recommendation
Hundreds of games list local co-op on their store page. A great many of them mean that a second controller can technically be attached, that the resulting split screen renders interface text at a size nobody can read, and that the second player cannot save anything they did.
None of that appears in a review written by one person testing alone, because none of it is visible to one person testing alone. It becomes obvious within ten minutes of two people trying it, which is why we only ever test that way.
- Both reviewers play, every time. No game is written up from a solo session with a note about co-op tacked on at the end.
- We test the mismatched pairing. Every game gets at least one session with one experienced and one inexperienced player, because that is the real living room.
- Interface legibility is measured. We check text size in split screen from a normal sofa distance, and we say when it fails.
- Session length matters. Shared play happens in evenings. A game requiring a three-hour uninterrupted run is a worse couch game and we treat it as one.